Your instrument. Your stage. Your people.
The first multiplayer music game where your real instrument is the controller. Play gigs with friends, learn music theory through gameplay, and build your career — from living room to stadium.
No spam. We'll only contact you when it's ready.
We'll reach out as soon as early access opens. Keep playing.
Booking costs money. Scheduling is painful. Commuting kills momentum. Most musicians give up before the first session even happens.
One member loses motivation and the whole thing collapses. There's no digital space that keeps band energy alive between rehearsals.
Plastic toy controllers. Tutorial apps with no soul. No existing game treats you as the real musician you are.
Dry workbooks, zero context, no reward. Millions of musicians plateau because learning is completely disconnected from the joy of playing.
Plug in via MIDI or a standard audio interface. flow&us detects what you play and assigns you a role automatically. No setup wizard. No configuration. Just plug in and play.
Invite friends online or play locally. Each player connects their own real instrument. The game dynamically assembles a band — Piano, Guitar, Bass, Drums, Voice. A real band. Built in seconds.
Play venues from open mic to headline festival. Each genre has its own evaluation engine — Jazz rewards improvisation, Bossa Nova measures groove. The crowd reacts in real time.
Earn credits, unlock venues, get signed by in-game labels. Record your actual playing as your career's soundtrack. Your music. Your legacy.
Each genre has its own evaluation logic, venues, and cultural depth. Genres unlock each other — the world expands as you grow.
Layering is everything. Lead synth, bass synth, and arpeggios are separate roles. How layers interact is what gets scored.
BPM intensity and crowd energy are the metrics. Lose the feel, lose the crowd. It's all about groove.
Feeling over precision. The game measures musicality — timing, dynamics, expression. Virtuosity becomes an asset.
Improvisation is rewarded. Stray from the chart and the game recognizes it. The best players break the rules on purpose.
Crowd energy, band tightness, and presence are all evaluated. The stadium shakes when you get it right.
Loops, layering, drop timing. The crowd builds with you — the drop lands when you decide it does.
Hook strength and audience engagement. No passenger roles — every band member has to lock in completely.
Precision and interpretation. Every note has intention. The genre that separates technical ability from true musicianship.
Music theory in flow&us is not a separate module. It is woven into every gig, every level, every badge. You learn chord progressions because you need them to unlock the next venue — not because a textbook told you to.
This makes flow&us relevant far beyond gamers. Music schools, conservatories, and parents looking for a tool that actually engages young musicians are all part of the market.
flow&us sits at the intersection of Gaming, Music Tech, and EdTech. No existing product captures all three simultaneously.
Rocksmith proved the market exists. Guitar Hero proved the scale. flow&us is what neither of them ever became — multiplayer-first, culturally broad, socially driven.
| Rocksmith+ | Guitar Hero | flow&us | |
|---|---|---|---|
| Real Instrument Input | |||
| Multiplayer First | |||
| All Instruments | |||
| Career World & Venues | |||
| Cultural Genre Depth | |||
| Music Theory Layer | |||
| Social / Band DNA |
Adem is a musician and creative professional based in Graz, Austria. He plays two instruments, has been part of multiple bands, and has spent 8 years building real things for real clients in professional practice.
flow&us comes from lived experience — the kind that only accumulates when you spend years navigating the gap between creative ambition and the friction that gets in its way.
Pitch deck complete. Landing page live. Building waitlist. Validating interest with real musicians. Seeking technical co-founder with game dev or audio engineering background.
Raise €500K. Build proof of concept: instrument input → pitch detection → multiplayer response. One genre, two instruments, one venue. Proving the loop works.
Invite-only beta with waitlist community. Three genres, full career mode, music theory layer v1. Iterate fast. Apply to Y Combinator with live metrics.
All 8 genres, full multiplayer infrastructure, hardware partner integrations. Series A to scale globally. Strategic discussions with EA, Spotify, Apple, Roland.
Seed Round — to build the prototype and validate the core game loop with real musicians.
Your instrument. Your stage. Your people.
No spam. We'll only contact you when it's ready.
We'll reach out as soon as early access opens. Keep playing.