Now accepting early access signups

flow&us

Your instrument. Your stage. Your people.

The first multiplayer music game where your real instrument is the controller. Play gigs with friends, learn music theory through gameplay, and build your career — from living room to stadium.

No spam. We'll only contact you when it's ready.

You're on the list.

We'll reach out as soon as early access opens. Keep playing.

247Early Signups
8Genres at Launch
0Competitors
The Problem

Making music with
others is broken.

Rehearsal Rooms Are a Nightmare

Booking costs money. Scheduling is painful. Commuting kills momentum. Most musicians give up before the first session even happens.

Bands Fall Apart — Always

One member loses motivation and the whole thing collapses. There's no digital space that keeps band energy alive between rehearsals.

Music Games Disrespect Musicians

Plastic toy controllers. Tutorial apps with no soul. No existing game treats you as the real musician you are.

Theory Is Taught Wrong

Dry workbooks, zero context, no reward. Millions of musicians plateau because learning is completely disconnected from the joy of playing.

How It Works

From living room
to stadium.

01
Connect Your Instrument

Plug in via MIDI or a standard audio interface. flow&us detects what you play and assigns you a role automatically. No setup wizard. No configuration. Just plug in and play.

02
Invite Your Band

Invite friends online or play locally. Each player connects their own real instrument. The game dynamically assembles a band — Piano, Guitar, Bass, Drums, Voice. A real band. Built in seconds.

03
Perform Real Gigs

Play venues from open mic to headline festival. Each genre has its own evaluation engine — Jazz rewards improvisation, Bossa Nova measures groove. The crowd reacts in real time.

04
Build Your Career

Earn credits, unlock venues, get signed by in-game labels. Record your actual playing as your career's soundtrack. Your music. Your legacy.

Genre World

Every genre.
Every culture.

Each genre has its own evaluation logic, venues, and cultural depth. Genres unlock each other — the world expands as you grow.

Synth Pop
Neon Club · Retro TV

Layering is everything. Lead synth, bass synth, and arpeggios are separate roles. How layers interact is what gets scored.

Latino / Reggaeton
Festival · Beach Club

BPM intensity and crowd energy are the metrics. Lose the feel, lose the crowd. It's all about groove.

Bossa Nova / World
Jazz Club · Cultural Festival

Feeling over precision. The game measures musicality — timing, dynamics, expression. Virtuosity becomes an asset.

Jazz
Speakeasy · Late Night Club

Improvisation is rewarded. Stray from the chart and the game recognizes it. The best players break the rules on purpose.

Rock
Bar · Warehouse · Stadium

Crowd energy, band tightness, and presence are all evaluated. The stadium shakes when you get it right.

Electronic
Club · Rave · Open Air

Loops, layering, drop timing. The crowd builds with you — the drop lands when you decide it does.

Pop
TV Show · Arena · Festival

Hook strength and audience engagement. No passenger roles — every band member has to lock in completely.

Classical
Concert Hall · Opera House

Precision and interpretation. Every note has intention. The genre that separates technical ability from true musicianship.

The Learning Layer

Duolingo for musicians.
But actually fun.

Music theory in flow&us is not a separate module. It is woven into every gig, every level, every badge. You learn chord progressions because you need them to unlock the next venue — not because a textbook told you to.

This makes flow&us relevant far beyond gamers. Music schools, conservatories, and parents looking for a tool that actually engages young musicians are all part of the market.

Chord Master
Groove King
Scale Runner
Harmony Pro
Rhythm Machine
Improv Legend
Player Progress — Level 7
Basic Chords100%
Minor Scales78%
Jazz Harmony45%
Counterpoint12%
Next unlock: Rooftop Jazz Club + Bossa Nova pack
Market Opportunity

Three industries.
One product.

flow&us sits at the intersection of Gaming, Music Tech, and EdTech. No existing product captures all three simultaneously.

$26B
Music Games
Market 2027
1.5B
People who play
an instrument
$7B
Music EdTech
Market Size
0
Competitors
combining all three
Competitive Landscape

We know who
came before us.

Rocksmith proved the market exists. Guitar Hero proved the scale. flow&us is what neither of them ever became — multiplayer-first, culturally broad, socially driven.

Rocksmith+ Guitar Hero flow&us
Real Instrument Input
Multiplayer First
All Instruments
Career World & Venues
Cultural Genre Depth
Music Theory Layer
Social / Band DNA
Available
Partial
Not available
Rocksmith has sold millions of copies and proven that musicians will pay to plug in a real instrument. flow&us takes that validated behaviour and builds the social, cultural, and educational layer that Rocksmith never had.
Business Model

Multiple revenue
streams.

Subscription
  • Free tier — limited venues & genres
  • Pro Plan: €9.99 / month
  • Band Plan: €24.99 / month (up to 6)
  • School & University License
In-Game Economy
  • Venue cosmetics & themes
  • Genre expansion packs
  • Limited-edition artist collabs
  • Seasonal content drops
Partnerships
  • Roland · Yamaha · Fender
  • Spotify / Apple Music integration
  • Music school licensing
  • Festival & brand event deals
The Founder

We are
the user.

Adem
Founder & Visionary
  • Piano Synth — primary instrument
  • Guitar — secondary instrument
  • Multiple band experiences
  • Lived every problem firsthand
  • 8 years professional experience
  • Architecture practice — Graz

Adem is a musician and creative professional based in Graz, Austria. He plays two instruments, has been part of multiple bands, and has spent 8 years building real things for real clients in professional practice.

flow&us comes from lived experience — the kind that only accumulates when you spend years navigating the gap between creative ambition and the friction that gets in its way.

"I didn't want to stop making music with friends. I just needed a place that made it easier, more fun, and available anytime — without losing what makes music real."
Roadmap

The path
forward.

Phase 1 — Now · Q2 2026
Concept & Validation

Pitch deck complete. Landing page live. Building waitlist. Validating interest with real musicians. Seeking technical co-founder with game dev or audio engineering background.

Phase 2 — Q3 2026 – Q1 2027
Seed Funding + Prototype

Raise €500K. Build proof of concept: instrument input → pitch detection → multiplayer response. One genre, two instruments, one venue. Proving the loop works.

Phase 3 — Q2–Q3 2027
Closed Beta

Invite-only beta with waitlist community. Three genres, full career mode, music theory layer v1. Iterate fast. Apply to Y Combinator with live metrics.

Phase 4 — 2028+
Full Launch + Series A

All 8 genres, full multiplayer infrastructure, hardware partner integrations. Series A to scale globally. Strategic discussions with EA, Spotify, Apple, Roland.

The Ask

We are raising

€500K

Seed Round — to build the prototype and validate the core game loop with real musicians.

40%
Product & Engineering
30%
Team Building
30%
Community & Launch
Y Combinator
a16z Games
EQT Ventures
Austrian Angel Investors
aws Gründerfonds

Your instrument. Your stage. Your people.

No spam. We'll only contact you when it's ready.

You're on the list.

We'll reach out as soon as early access opens. Keep playing.